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This is mainly a bug fix release, but there are a few extra bits, like an autosave facility, you lucky buggers! ;)

Full details at playxbla:

And update list:

  • Added an autosave, and the ability to turn autosave off, or set it from 15 minutes up to 2 hours in 15 minute steps.
  • Split the sensitivity controls into an in-game sensitivity and an in-menu sensitivity.
  • Added an Interface Opacity slider in the settings for plasma screen users.
  • Added a gamertag display in splitscreen, and the ability to enable/disable it in the settings.
  • Added an option in the settings menu to enable/disable in-game hints.
  • Added an option in the settings menu to enable/disable tooltips.
  • Added a co-ordinate display to the in-game map.
  • Added new sections in the How To Play on Multiplayer, Sharing Screenshots, and What’s New.
  • Added a warning message when attempting to place lava near the spawn area.

Fixes:-

  • Fix for the leaderboard crash when toggling between filters/leaderboards.
  • Fix for server disconnect message appearing when offline or in leaderboards.
  • Fix for issue where posting a screenshot to Facebook caused a back out to the main menu.
  • Fix for clay generation.
  • Fix for ‘Awaiting Approval’ showing all the time on some signs.
  • Various crafting menu fixes.
  • Fix for being able to stand on sugarcane.
  • Fix for intermittent crash on saving.
  • Fix for duplication bug with the furnace and dispenser.
  • Fix for not being able to place water near the spawn area.
  • Fix for intermittent problem on entering the Nether putting the player above the Nether world.
  • Fix for frame-rate drop around the edge of the world.
  • Fix for intermittent problem where some achievements were not being awarded.
  • Fix for graphical issue with stairs.
  • Fix for issue with enemies spawning inside a house when they shouldn’t.
  • Fix for Zombie Pigmen not being counted for leaderboard scores.

Wired has written a great article on the inception of Minecraft, foundation of Mojang, where they are now, and where they’re going in the future.

I found Notch’s reason for leaving King.com interesting (King.com make flash games, and he’d be putting out one game every two months):

Persson quit King.com after being banned from making games in his spare time. He spent the next month making Minecraft.

Seriously I find this sort of attitude from employers retarded – now I understand that with some jobs work has to dictate social life to an extent (you wouldn’t want a surgeon going to work after a bender, though I’ve no doubt it happens…), but for a games company to say that their employees can’t work on their own games in their own time is absolutely crazy, and Notch was totally right to leave at that point. I mean seriously, that sort of attitude shows that the company is after not the enthusiast (who would clearly not work in a company with that sort of restriction), but a production line worker – someone who just did the 9 to 5, then went home and forgot about games / code. I guess you can make a successful company that way (throw enough shit at the wall, and some of it will stick), but you’ll never be great.

Anyway, read the article, it’s rather well written, and quite enlightening. Not to mention inspiring!

Well about two weeks ago, we reported that one million hungry Xbox owners had chomped on a bit of Minecraft. Well we don’t want to stop at 1m sales now, do we? Two weeks on, and a further million XBLA users have clicked that button.

That’s right kids, less than a month in, and Minecraft is already the biggest selling game on Live, based on revenue. The mighty Castle Crashers has sold more units (2.6 million to be not very precise), but the higher price of Minecraft has brought in more money. And let’s face it folks, at this rate, it’s not going to be long before the 2.6 million of Castle Crashers is going to be little more than a spec on the horizon.

Source Gamasutra.

Call of Duty: Black Ops, and Modern Warfare 3 have together held the top spot on Live for over one year, and since Modern Warfare 3 was released, they’ve occupied the top two spots on Live. No doubt about it, it’s a behemoth.

Well one game has finally been able to break the COD stranglehold on the top two spots, and knocking Black Ops into the No 3 spot – of course it’s none other than our very own beloved Minecraft coming in at No 2.

Nice one Mojang (not forgetting 4J Studios of course ;) ), just one more spot to go!

Source Kotaku and Major Nelson.

4J Studio’s first update which will be beta 1.7.3, will involve pistons for making extendable sandstone willies apparently. Why you’d want to make extendable sandstone willies, lord alone knows, I mean why make what everybody else is making?

So apparently the 1.7.3 update will be a piece of cake to make, it’s the 1.8.2 update that will be the challenge.

The 1.8.2 update will add creative mode, so invulnerability, the ability to fly, and infinite blocks. Not only that, but also changes to survival mode to make it more like a traditional dungeon crawler.

This is going to be the most difficult update due to the sheer amount of changes, and also the underlying architecture changes that come with it. We’re looking forward to the challenge!

Like hell Mr Burns – you want an easy life just like the rest of us…

Anyway, you can read the full story over at OXM.

 

Seriously?

Yep, Eloraam has emulated the 8 bit 6502 (used in the Commodore 64 for example) in the Minecraft mod RedPower.

Check out the new mod here:

The computer has it’s own operating system (MineOS v1.0), and understands the programming language Forth.

You can use the computer to control stuff in the Minecraft world, awesome, we’ve now added more time sinks for Minecraft! ;)

Jeb recently twitted:

… and this is why I’m playing with Testificates: http://i.imgur.com/Z113y.png(work in progress, as usual)

Look closely at that image, zoom in if you have bad eyesight, and you will see it’s demonstrating more than just an inventory slot.  If I didn’t know any better, I’d be thinking that screen shot was indicating a transaction between two parties, the first party being the player character, and the second party a villager. Not just any villager, but a special villager who can transact goods.

You know what this means? Trading will make some people rich. You mark my words.

So Microsoft didn’t make it clear enough that to play Minecraft in split screen mode, you need a High Def TV. All hell broke loose when the SDTV crowd found out and stormed Redmond with pickaxes and shovels, demanding blood.

MS relented, I mean who wouldn’t? It was a frightening sight.

Gates himself addressed the crowd, in a loud booming voice, enviable of the mighty Ballmer, he said:

“We updated our pre-sale notification to inform customers that an HD screen is required for the split-screen multiplayer feature on Minecraft: Xbox 360 Edition. If a player does not have an HD screen and purchased this game prior to the notification update, they are eligible for a full refund through customer support.”

The rabble dispersed, their demands for blood had not been met, but these words from Gates seemed to somehow pacify them.

Source Joystiq.

Now we all knew that Minecraft XBLA was going to sell well, but that’s phenominal if you ask me. Most game devs dream of the million selling game. Minecraft, from it’s very humble beginnings, has just done that in a week on it’s Xbox port.

Well done Mojang!

More exposition over here: http://www.shadowlocked.com/201205202620/news/minecraft-xbox-360-edition-sells-1000000-in-the-first-week.html

Check out The Whimsical Tale of Skippy the NPC, a pretty funny video from youtube user Skippy Dirtlington. :)